1. Roberto Joseph
  2. http://people.hofstra.edu/Roberto_Joseph/
  3. iDesign After-School Game-Based Curriculum
  4. http://idesign.hofstra.edu/
  5. Hofstra University
  1. Bronwyn Chen
  2. Graduate Assistant
  3. iDesign After-School Game-Based Curriculum
  4. http://idesign.hofstra.edu/
  5. Hofstra University
  1. Michele Dello Iacono
  2. iDesign After-School Game-Based Curriculum
  3. http://idesign.hofstra.edu/
  4. Hofstra University
Public Discussion
  • Icon for: Brian Drayton

    Brian Drayton

    Co-Principal Investigator
    May 11, 2015 | 12:52 p.m.

    I am interested in the final line, “consequences of action taken in real-life situations.” Could you say a bit more about the connection between the curriculum and the “real world”? Is it primarily through the students’ choice of game subject?

  • Icon for: Carolina Milesi

    Carolina Milesi

    Facilitator
    May 11, 2015 | 12:56 p.m.

    I wonder how you have recruited students and how intense is the iDesign club. How many weeks or hours do they participate in the club?

  • Icon for: Tamara Moore

    Tamara Moore

    Facilitator
    May 12, 2015 | 01:18 a.m.

    This project sounds really interesting. My questions are related to where you go from here.

    I am interested in hearing about what you hope your larger impact might be? How many students do you hope to reach? How will you scale up?

  • Icon for: Dacid Lustick

    Dacid Lustick

    Facilitator
    May 12, 2015 | 05:25 p.m.

    iDesign sounds like an important and worthwhile project. How could students not be interested in developing video games? However, the video left me wanting more. What do the games look like that the kids create or ‘remix’? What kinds of problems do the students solve? To what extent do students collaborate on games and problems? What kinds of instruction are provided to help students learn about working in a collaborative fashion? Finally, does the project use a culture that is relevant and common to a group? Or, if the groups are culturally heterogeneous, how do you use the range of cultures represented in the learning experiences?

  • May 15, 2015 | 12:00 p.m.

    Could you provide some examples of how cultural knowledge and frames of reference inform the game design strategies of students in this program? Does the emphasis on cultural relevancy primarily refer to the content of the games these students develop, or the game development process?

  • Further posting is closed as the showcase has ended.